feat: holographic 3D hive scene and Futtertasche (Beute L3, first cut)
- 3D dependencies (three, react-three-fiber, drei, postprocessing, motion), exact versions, supply-chain checked; scene loaded only on demand on the colony page (283 kB gzip), SVG stays as fallback - glass hologram per owner design 2026-10-16: true Liebig Zander shapes (grips, rebate, Wanderboden foot), cool blue edge glow, click any part -> it flies to the front while the rest stays as a faint ghost; focus shows content (feed levels, Bausperre, pockets); frames rise on hover and take their type look (colour + comb pattern) - full-bleed card with frosted overlays and glass buttons - Futtertasche (FRAME_FEEDER): new part kind occupying frame slots with a fill level, catalog row, validator rules in both ports, outline, sheets, follow-ups, settings Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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@@ -1,5 +1,5 @@
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import { describe, expect, it } from "vitest";
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import { hiveLayout } from "./layout";
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import { FLOOR_GRID_DEPTH, hiveLayout } from "./layout";
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import { inlineCatalog, part, templateState } from "./test-utils";
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describe("hiveLayout", () => {
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@@ -49,14 +49,16 @@ describe("hiveLayout", () => {
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});
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});
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it("puts the floor insert 5 mm above the floor bottom and the evaporator on the box bottom", () => {
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it("lays the floor insert on the floor's grid (40 mm below the floor top) and the evaporator on the box bottom", () => {
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const state = templateState();
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state.stack[0].inserts = [part("fi", "floor-insert")];
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state.stack[1].inserts = [part("ev", "evaporator")];
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const layout = hiveLayout(state, catalog);
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const insert = layout.inserts.find((i) => i.id === "fi")!;
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const evaporator = layout.inserts.find((i) => i.id === "ev")!;
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expect(insert.center[1]).toBeCloseTo(0.05, 9);
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// Floor top 1.2, grid 40 mm (0.4 units) below it, Bausperre 5 mm thick lying on the grid.
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expect(insert.center[1]).toBeCloseTo(1.2 - FLOOR_GRID_DEPTH + 0.025, 9);
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expect(FLOOR_GRID_DEPTH).toBeCloseTo(0.4, 9);
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expect(insert.kind).toBe("FLOOR_INSERT");
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expect(evaporator.center[1]).toBeCloseTo(1.2 + 0.6, 9);
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expect(evaporator.stackIndex).toBe(1);
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@@ -66,4 +68,27 @@ describe("hiveLayout", () => {
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const layout = hiveLayout({ schemaVersion: 1, stack: [] }, catalog);
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expect(layout).toEqual({ parts: [], inserts: [], frames: [], bounds: { w: 0, h: 0, d: 0 } });
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});
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it("lays a frame feeder over its slots with the frame height", () => {
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const state = templateState();
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const frames = state.stack[1].frames!;
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frames[2] = { slot: 3, type: "NONE" };
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frames[3] = { slot: 4, type: "NONE" };
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state.stack[1].inserts = [part("ff", "frame-feeder", { slot: 3 })];
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const layout = hiveLayout(state, catalog);
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const pocket = layout.inserts.find((i) => i.id === "ff")!;
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const inner = 5.25 - 0.4;
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const pitch = inner / 10;
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const box = layout.parts[1];
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expect(pocket.kind).toBe("FRAME_FEEDER");
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expect(pocket.stackIndex).toBe(1);
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expect(pocket.size[0]).toBeCloseTo(2 * pitch, 9);
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expect(pocket.size[1]).toBeCloseTo(2.2, 9);
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expect(pocket.size[2]).toBeCloseTo(4.3 - 0.4, 9);
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expect(pocket.center[0]).toBeCloseTo(-inner / 2 + pitch * 3, 9);
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expect(pocket.center[1]).toBeCloseTo(box.center[1], 9);
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// The pocket sits exactly where frames 3 and 4 would hang.
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const covered = layout.frames.filter((f) => f.slot === 3 || f.slot === 4).map((f) => f.center[0]);
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expect(pocket.center[0]).toBeCloseTo((covered[0] + covered[1]) / 2, 9);
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});
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});
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