feat: holographic 3D hive scene and Futtertasche (Beute L3, first cut)
- 3D dependencies (three, react-three-fiber, drei, postprocessing, motion), exact versions, supply-chain checked; scene loaded only on demand on the colony page (283 kB gzip), SVG stays as fallback - glass hologram per owner design 2026-10-16: true Liebig Zander shapes (grips, rebate, Wanderboden foot), cool blue edge glow, click any part -> it flies to the front while the rest stays as a faint ghost; focus shows content (feed levels, Bausperre, pockets); frames rise on hover and take their type look (colour + comb pattern) - full-bleed card with frosted overlays and glass buttons - Futtertasche (FRAME_FEEDER): new part kind occupying frame slots with a fill level, catalog row, validator rules in both ports, outline, sheets, follow-ups, settings Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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@@ -2217,6 +2217,7 @@ model HivePartType {
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heightMm Int
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boxDepth HiveBoxDepth?
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frameSlots Int? // nur BOX
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slotWidth Int? // nur FRAME_FEEDER: belegte Rähmchen-Plätze
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stateSchema Json // Abschnitt 4.2
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active Boolean @default(true)
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createdAt DateTime @default(now())
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@@ -2269,6 +2270,7 @@ enum HivePartKind {
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ROOF
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FLOOR_INSERT
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EVAPORATOR
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FRAME_FEEDER
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}
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enum HiveBoxDepth {
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