ci: Größenbudget des 3D-Chunks im Frontend-Build prüfen
scripts/check-3d-budget.mjs misst den three.js-Chunk (Marker WebGLRenderer und __THREE__) mit gzip -9 und bricht den Image-Build ab, wenn er 320 kB übersteigt oder nicht gefunden wird. Heute 299 kB. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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// Bundle-Budget fuer den lazy geladenen Beute-3D-Chunk.
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// Spec: docs/superpowers/specs/2026-10-15-beute-3d-design.md (§9.9 / L3).
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// Laeuft nach `next build`; Exit 1, wenn der three.js-Chunk das Budget
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// ueberschreitet oder gar kein three.js-Chunk gefunden wird.
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import { readdirSync, readFileSync } from "node:fs";
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import path from "node:path";
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import { fileURLToPath } from "node:url";
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import { gzipSync } from "node:zlib";
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// Spec §9.9: hoechstens 320 kB gzip fuer den 3D-Chunk (1 kB = 1000 Byte).
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export const BUDGET_BYTES = 320_000;
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// Stabile Marker, die three.js auch minifiziert im Chunk behaelt (String-
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// Literale): der Renderer-Name und die globale Mehrfach-Import-Markierung.
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const THREE_MARKERS = ["WebGLRenderer", "__THREE__"];
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export function isThreeChunk(source) {
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return THREE_MARKERS.every((marker) => source.includes(marker));
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}
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/**
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* Misst den groessten three.js-Chunk (gzip level 9) unter chunksDir.
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* @returns {{ ok: boolean, file: string | null, gzipBytes: number, budget: number, message: string }}
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*/
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export function checkBudget(chunksDir, budget = BUDGET_BYTES) {
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let largest = null;
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for (const name of readdirSync(chunksDir)) {
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if (!name.endsWith(".js")) continue;
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const source = readFileSync(path.join(chunksDir, name));
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if (!isThreeChunk(source.toString("latin1"))) continue;
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const gzipBytes = gzipSync(source, { level: 9 }).length;
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if (!largest || gzipBytes > largest.gzipBytes) largest = { file: name, gzipBytes };
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}
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if (!largest) {
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return {
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ok: false,
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file: null,
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gzipBytes: 0,
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budget,
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message: `Kein three.js-Chunk in ${chunksDir} gefunden (Marker: ${THREE_MARKERS.join(", ")}). Check kaputt oder Bundle umgebaut?`,
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};
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}
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const ok = largest.gzipBytes <= budget;
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return {
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ok,
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...largest,
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budget,
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message: `3D-Chunk ${largest.file}: ${largest.gzipBytes} Byte gzip, Budget ${budget} Byte${ok ? "" : " UEBERSCHRITTEN"}`,
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};
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}
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if (process.argv[1] && path.resolve(process.argv[1]) === fileURLToPath(import.meta.url)) {
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const chunksDir = path.resolve(process.cwd(), ".next/static/chunks");
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let result;
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try {
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result = checkBudget(chunksDir);
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} catch (error) {
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console.error(`check-3d-budget: ${chunksDir} nicht lesbar (zuerst next build?): ${error.message}`);
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process.exit(1);
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}
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(result.ok ? console.log : console.error)(result.message);
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process.exit(result.ok ? 0 : 1);
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}
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@@ -0,0 +1,51 @@
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// @vitest-environment node
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import { mkdtempSync, rmSync, writeFileSync } from "node:fs";
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import { randomBytes } from "node:crypto";
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import { tmpdir } from "node:os";
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import path from "node:path";
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import { afterEach, beforeEach, describe, expect, it } from "vitest";
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import { BUDGET_BYTES, checkBudget } from "./check-3d-budget.mjs";
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const threeChunk = (filler: string) => `/*WebGLRenderer*/window.__THREE__="186";${filler}`;
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// Hex of random bytes is barely compressible by gzip (about 50 %).
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const noise = (bytes: number) => randomBytes(bytes).toString("hex");
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describe("check-3d-budget", () => {
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let dir: string;
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beforeEach(() => {
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dir = mkdtempSync(path.join(tmpdir(), "budget-"));
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});
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afterEach(() => rmSync(dir, { recursive: true, force: true }));
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it("passes when the three.js chunk is under budget", () => {
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writeFileSync(path.join(dir, "a.js"), threeChunk("x".repeat(1000)));
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writeFileSync(path.join(dir, "other.js"), "console.log(1)");
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const result = checkBudget(dir);
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expect(result.ok).toBe(true);
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expect(result.file).toBe("a.js");
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});
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it("fails when the three.js chunk is over budget", () => {
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writeFileSync(path.join(dir, "big.js"), threeChunk(noise(1000)));
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const result = checkBudget(dir, 100);
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expect(result.ok).toBe(false);
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expect(result.gzipBytes).toBeGreaterThan(100);
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});
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it("measures the largest of several three.js chunks", () => {
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writeFileSync(path.join(dir, "small.js"), threeChunk("x"));
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writeFileSync(path.join(dir, "large.js"), threeChunk(noise(2000)));
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expect(checkBudget(dir).file).toBe("large.js");
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});
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it("fails when no three.js chunk exists", () => {
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writeFileSync(path.join(dir, "app.js"), "export const a = 1; // WebGLRenderer only");
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const result = checkBudget(dir);
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expect(result.ok).toBe(false);
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expect(result.file).toBeNull();
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});
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it("uses the spec budget of 320 kB by default", () => {
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expect(BUDGET_BYTES).toBe(320_000);
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});
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});
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